For thirty years, cricket games meant one person controlling both teams. Gods of Cricket makes every player on the pitch a real human — and the timing has never been better.
Cricket is one of the most-followed sports on the planet, and for thirty years its video games have all shared the same strange design: one person, controlling both teams, batting and bowling against themselves. Meanwhile football, basketball and hockey solved real team multiplayer more than a decade ago. Gods of Cricket, built with Gods & Heroes Studio, is our answer to that gap.
You don't control the team — you ARE a player
That's the whole idea, and it's a genuine first for cricket at this scale. Every player on the pitch is a real person. Scale it from 1v1 all the way to 11v11. Bat, bowl, field or keep. Voice chat, real tactics, and the sledging that makes cricket, cricket. You're not moving a whole side like chess pieces — you're one player, with one job, on a team of humans.
The first cricket game where every player is a real person.
A proven format, a giant untapped audience
This 'be one player on a human team' format isn't experimental — it's the stickiest pillar in modern sports gaming. FIFA Pro Clubs and NHL's EASHL launched it back in 2008; NBA 2K's shared-world Pro-Am and Rocket League carried it to tens of millions. Cricket simply never got its version, despite a mobile audience that dwarfs most sports.
of Indians are cricket fans — the highest penetration of any nation measured (Nielsen, 2025)
Cricket's global following is often quoted at around 2.5 billion — a figure that's debated and probably inflated by counting India's population. The more defensible framing is just as compelling: it's the world's #2 sport by fans, the ICC's own research cites over a billion, roughly 90% of them in the subcontinent, and India's cricket penetration is the highest on earth. That's not a niche. That's a continent waiting for a game built for how they actually want to play — together.
Three worlds, one game
- —Streetz — fast, chaotic street cricket with trick shots and special abilities
- —International — ranked 1v1 to 5v5 matches under full ODI rules
- —Pro Teams — clubs, leagues, seasons and tournaments, esports-ready
The progression ladder mirrors a real cricketer's dream: street legend, national hero, pro champion. It's the same career fantasy that makes sports games addictive — earned, not scripted, and shaped by every match you play.
Built on our own tech, at the right moment
Gods of Cricket runs in Unreal Engine 5 and is powered by our own Specter backend — the matchmaking, progression, economy and LiveOps that a live team game demands. And it arrives at an inflection point: cricket returns to the Olympics in 2028, major players like Krafton are betting on cricket IP, and India's shift away from real-money gaming has opened the lane for exactly this kind of skill-based, social title. It's coming to Steam Early Access. Your journey starts in the streets.
Sources: Nielsen 'Global cricket market' (2025); ICC research; Topend Sports (2.5B, disputed); EA/2K (team modes); TechCrunch (Krafton–Nautilus, 2025).
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